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use std::cell::RefCell;
use smithay::{
desktop::{space::SpaceElement, WindowSurface},
input::{
pointer::{
AxisFrame, ButtonEvent, GestureHoldBeginEvent, GestureHoldEndEvent, GesturePinchBeginEvent,
GesturePinchEndEvent, GesturePinchUpdateEvent, GestureSwipeBeginEvent, GestureSwipeEndEvent,
GestureSwipeUpdateEvent, GrabStartData as PointerGrabStartData, MotionEvent, PointerGrab,
PointerInnerHandle, RelativeMotionEvent,
},
touch::{GrabStartData as TouchGrabStartData, TouchGrab},
},
reexports::wayland_protocols::xdg::shell::server::xdg_toplevel,
utils::{IsAlive, Logical, Point, Serial, Size},
wayland::{compositor::with_states, shell::xdg::SurfaceCachedState},
};
#[cfg(feature = "xwayland")]
use smithay::{utils::Rectangle, xwayland::xwm::ResizeEdge as X11ResizeEdge};
use super::{SurfaceData, WindowElement};
use crate::{
focus::PointerFocusTarget,
state::{AnvilState, Backend},
};
pub struct PointerMoveSurfaceGrab<BackendData: Backend + 'static> {
pub start_data: PointerGrabStartData<AnvilState<BackendData>>,
pub window: WindowElement,
pub initial_window_location: Point<i32, Logical>,
}
impl<BackendData: Backend> PointerGrab<AnvilState<BackendData>> for PointerMoveSurfaceGrab<BackendData> {
fn motion(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &MotionEvent,
) {
// While the grab is active, no client has pointer focus
handle.motion(data, None, event);
let delta = event.location - self.start_data.location;
let new_location = self.initial_window_location.to_f64() + delta;
data.space
.map_element(self.window.clone(), new_location.to_i32_round(), true);
}
fn relative_motion(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &RelativeMotionEvent,
) {
handle.relative_motion(data, focus, event);
}
fn button(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &ButtonEvent,
) {
handle.button(data, event);
if handle.current_pressed().is_empty() {
// No more buttons are pressed, release the grab.
handle.unset_grab(self, data, event.serial, event.time, true);
}
}
fn axis(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
details: AxisFrame,
) {
handle.axis(data, details)
}
fn frame(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
) {
handle.frame(data);
}
fn gesture_swipe_begin(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GestureSwipeBeginEvent,
) {
handle.gesture_swipe_begin(data, event);
}
fn gesture_swipe_update(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GestureSwipeUpdateEvent,
) {
handle.gesture_swipe_update(data, event);
}
fn gesture_swipe_end(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GestureSwipeEndEvent,
) {
handle.gesture_swipe_end(data, event);
}
fn gesture_pinch_begin(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GesturePinchBeginEvent,
) {
handle.gesture_pinch_begin(data, event);
}
fn gesture_pinch_update(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GesturePinchUpdateEvent,
) {
handle.gesture_pinch_update(data, event);
}
fn gesture_pinch_end(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GesturePinchEndEvent,
) {
handle.gesture_pinch_end(data, event);
}
fn gesture_hold_begin(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GestureHoldBeginEvent,
) {
handle.gesture_hold_begin(data, event);
}
fn gesture_hold_end(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GestureHoldEndEvent,
) {
handle.gesture_hold_end(data, event);
}
fn start_data(&self) -> &PointerGrabStartData<AnvilState<BackendData>> {
&self.start_data
}
fn unset(&mut self, _data: &mut AnvilState<BackendData>) {}
}
pub struct TouchMoveSurfaceGrab<BackendData: Backend + 'static> {
pub start_data: TouchGrabStartData<AnvilState<BackendData>>,
pub window: WindowElement,
pub initial_window_location: Point<i32, Logical>,
}
impl<BackendData: Backend> TouchGrab<AnvilState<BackendData>> for TouchMoveSurfaceGrab<BackendData> {
fn down(
&mut self,
_data: &mut AnvilState<BackendData>,
_handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
_focus: Option<(
<AnvilState<BackendData> as smithay::input::SeatHandler>::TouchFocus,
Point<f64, Logical>,
)>,
_event: &smithay::input::touch::DownEvent,
_seq: Serial,
) {
}
fn up(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
event: &smithay::input::touch::UpEvent,
seq: Serial,
) {
if event.slot != self.start_data.slot {
return;
}
handle.up(data, event, seq);
handle.unset_grab(self, data);
}
fn motion(
&mut self,
data: &mut AnvilState<BackendData>,
_handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
_focus: Option<(
<AnvilState<BackendData> as smithay::input::SeatHandler>::TouchFocus,
Point<f64, Logical>,
)>,
event: &smithay::input::touch::MotionEvent,
_seq: Serial,
) {
if event.slot != self.start_data.slot {
return;
}
let delta = event.location - self.start_data.location;
let new_location = self.initial_window_location.to_f64() + delta;
data.space
.map_element(self.window.clone(), new_location.to_i32_round(), true);
}
fn frame(
&mut self,
_data: &mut AnvilState<BackendData>,
_handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
_seq: Serial,
) {
}
fn cancel(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
seq: Serial,
) {
handle.cancel(data, seq);
handle.unset_grab(self, data);
}
fn shape(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
event: &smithay::input::touch::ShapeEvent,
seq: Serial,
) {
handle.shape(data, event, seq);
}
fn orientation(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
event: &smithay::input::touch::OrientationEvent,
seq: Serial,
) {
handle.orientation(data, event, seq);
}
fn start_data(&self) -> &smithay::input::touch::GrabStartData<AnvilState<BackendData>> {
&self.start_data
}
fn unset(&mut self, _data: &mut AnvilState<BackendData>) {}
}
bitflags::bitflags! {
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct ResizeEdge: u32 {
const NONE = 0;
const TOP = 1;
const BOTTOM = 2;
const LEFT = 4;
const TOP_LEFT = 5;
const BOTTOM_LEFT = 6;
const RIGHT = 8;
const TOP_RIGHT = 9;
const BOTTOM_RIGHT = 10;
}
}
impl From<xdg_toplevel::ResizeEdge> for ResizeEdge {
#[inline]
fn from(x: xdg_toplevel::ResizeEdge) -> Self {
Self::from_bits(x as u32).unwrap()
}
}
impl From<ResizeEdge> for xdg_toplevel::ResizeEdge {
#[inline]
fn from(x: ResizeEdge) -> Self {
Self::try_from(x.bits()).unwrap()
}
}
#[cfg(feature = "xwayland")]
impl From<X11ResizeEdge> for ResizeEdge {
#[inline]
fn from(edge: X11ResizeEdge) -> Self {
match edge {
X11ResizeEdge::Bottom => ResizeEdge::BOTTOM,
X11ResizeEdge::BottomLeft => ResizeEdge::BOTTOM_LEFT,
X11ResizeEdge::BottomRight => ResizeEdge::BOTTOM_RIGHT,
X11ResizeEdge::Left => ResizeEdge::LEFT,
X11ResizeEdge::Right => ResizeEdge::RIGHT,
X11ResizeEdge::Top => ResizeEdge::TOP,
X11ResizeEdge::TopLeft => ResizeEdge::TOP_LEFT,
X11ResizeEdge::TopRight => ResizeEdge::TOP_RIGHT,
}
}
}
/// Information about the resize operation.
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub struct ResizeData {
/// The edges the surface is being resized with.
pub edges: ResizeEdge,
/// The initial window location.
pub initial_window_location: Point<i32, Logical>,
/// The initial window size (geometry width and height).
pub initial_window_size: Size<i32, Logical>,
}
/// State of the resize operation.
#[derive(Debug, Clone, Copy, Eq, PartialEq, Default)]
pub enum ResizeState {
/// The surface is not being resized.
#[default]
NotResizing,
/// The surface is currently being resized.
Resizing(ResizeData),
/// The resize has finished, and the surface needs to ack the final configure.
WaitingForFinalAck(ResizeData, Serial),
/// The resize has finished, and the surface needs to commit its final state.
WaitingForCommit(ResizeData),
}
pub struct PointerResizeSurfaceGrab<BackendData: Backend + 'static> {
pub start_data: PointerGrabStartData<AnvilState<BackendData>>,
pub window: WindowElement,
pub edges: ResizeEdge,
pub initial_window_location: Point<i32, Logical>,
pub initial_window_size: Size<i32, Logical>,
pub last_window_size: Size<i32, Logical>,
}
impl<BackendData: Backend> PointerGrab<AnvilState<BackendData>> for PointerResizeSurfaceGrab<BackendData> {
fn motion(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &MotionEvent,
) {
// While the grab is active, no client has pointer focus
handle.motion(data, None, event);
// It is impossible to get `min_size` and `max_size` of dead toplevel, so we return early.
if !self.window.alive() {
handle.unset_grab(self, data, event.serial, event.time, true);
return;
}
let (mut dx, mut dy) = (event.location - self.start_data.location).into();
let mut new_window_width = self.initial_window_size.w;
let mut new_window_height = self.initial_window_size.h;
let left_right = ResizeEdge::LEFT | ResizeEdge::RIGHT;
let top_bottom = ResizeEdge::TOP | ResizeEdge::BOTTOM;
if self.edges.intersects(left_right) {
if self.edges.intersects(ResizeEdge::LEFT) {
dx = -dx;
}
new_window_width = (self.initial_window_size.w as f64 + dx) as i32;
}
if self.edges.intersects(top_bottom) {
if self.edges.intersects(ResizeEdge::TOP) {
dy = -dy;
}
new_window_height = (self.initial_window_size.h as f64 + dy) as i32;
}
let (min_size, max_size) = if let Some(surface) = self.window.wl_surface() {
with_states(&surface, |states| {
let mut guard = states.cached_state.get::<SurfaceCachedState>();
let data = guard.current();
(data.min_size, data.max_size)
})
} else {
((0, 0).into(), (0, 0).into())
};
let min_width = min_size.w.max(1);
let min_height = min_size.h.max(1);
let max_width = if max_size.w == 0 { i32::MAX } else { max_size.w };
let max_height = if max_size.h == 0 { i32::MAX } else { max_size.h };
new_window_width = new_window_width.max(min_width).min(max_width);
new_window_height = new_window_height.max(min_height).min(max_height);
self.last_window_size = (new_window_width, new_window_height).into();
match &self.window.0.underlying_surface() {
WindowSurface::Wayland(xdg) => {
xdg.with_pending_state(|state| {
state.states.set(xdg_toplevel::State::Resizing);
state.size = Some(self.last_window_size);
});
xdg.send_pending_configure();
}
#[cfg(feature = "xwayland")]
WindowSurface::X11(x11) => {
let location = data.space.element_location(&self.window).unwrap();
x11.configure(Rectangle::new(location, self.last_window_size))
.unwrap();
}
}
}
fn relative_motion(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &RelativeMotionEvent,
) {
handle.relative_motion(data, focus, event);
}
fn button(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &ButtonEvent,
) {
handle.button(data, event);
if handle.current_pressed().is_empty() {
// No more buttons are pressed, release the grab.
handle.unset_grab(self, data, event.serial, event.time, true);
// If toplevel is dead, we can't resize it, so we return early.
if !self.window.alive() {
return;
}
match &self.window.0.underlying_surface() {
WindowSurface::Wayland(xdg) => {
xdg.with_pending_state(|state| {
state.states.unset(xdg_toplevel::State::Resizing);
state.size = Some(self.last_window_size);
});
xdg.send_pending_configure();
if self.edges.intersects(ResizeEdge::TOP_LEFT) {
let geometry = self.window.geometry();
let mut location = data.space.element_location(&self.window).unwrap();
if self.edges.intersects(ResizeEdge::LEFT) {
location.x = self.initial_window_location.x
+ (self.initial_window_size.w - geometry.size.w);
}
if self.edges.intersects(ResizeEdge::TOP) {
location.y = self.initial_window_location.y
+ (self.initial_window_size.h - geometry.size.h);
}
data.space.map_element(self.window.clone(), location, true);
}
with_states(&self.window.wl_surface().unwrap(), |states| {
let mut data = states
.data_map
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
if let ResizeState::Resizing(resize_data) = data.resize_state {
data.resize_state = ResizeState::WaitingForFinalAck(resize_data, event.serial);
} else {
panic!("invalid resize state: {:?}", data.resize_state);
}
});
}
#[cfg(feature = "xwayland")]
WindowSurface::X11(x11) => {
let mut location = data.space.element_location(&self.window).unwrap();
if self.edges.intersects(ResizeEdge::TOP_LEFT) {
let geometry = self.window.geometry();
if self.edges.intersects(ResizeEdge::LEFT) {
location.x = self.initial_window_location.x
+ (self.initial_window_size.w - geometry.size.w);
}
if self.edges.intersects(ResizeEdge::TOP) {
location.y = self.initial_window_location.y
+ (self.initial_window_size.h - geometry.size.h);
}
data.space.map_element(self.window.clone(), location, true);
}
x11.configure(Rectangle::new(location, self.last_window_size))
.unwrap();
let Some(surface) = self.window.wl_surface() else {
// X11 Window got unmapped, abort
return;
};
with_states(&surface, |states| {
let mut data = states
.data_map
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
if let ResizeState::Resizing(resize_data) = data.resize_state {
data.resize_state = ResizeState::WaitingForCommit(resize_data);
} else {
panic!("invalid resize state: {:?}", data.resize_state);
}
});
}
}
}
}
fn axis(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
details: AxisFrame,
) {
handle.axis(data, details)
}
fn frame(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
) {
handle.frame(data);
}
fn gesture_swipe_begin(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GestureSwipeBeginEvent,
) {
handle.gesture_swipe_begin(data, event);
}
fn gesture_swipe_update(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GestureSwipeUpdateEvent,
) {
handle.gesture_swipe_update(data, event);
}
fn gesture_swipe_end(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GestureSwipeEndEvent,
) {
handle.gesture_swipe_end(data, event);
}
fn gesture_pinch_begin(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GesturePinchBeginEvent,
) {
handle.gesture_pinch_begin(data, event);
}
fn gesture_pinch_update(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GesturePinchUpdateEvent,
) {
handle.gesture_pinch_update(data, event);
}
fn gesture_pinch_end(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GesturePinchEndEvent,
) {
handle.gesture_pinch_end(data, event);
}
fn gesture_hold_begin(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GestureHoldBeginEvent,
) {
handle.gesture_hold_begin(data, event);
}
fn gesture_hold_end(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut PointerInnerHandle<'_, AnvilState<BackendData>>,
event: &GestureHoldEndEvent,
) {
handle.gesture_hold_end(data, event);
}
fn start_data(&self) -> &PointerGrabStartData<AnvilState<BackendData>> {
&self.start_data
}
fn unset(&mut self, _data: &mut AnvilState<BackendData>) {}
}
pub struct TouchResizeSurfaceGrab<BackendData: Backend + 'static> {
pub start_data: TouchGrabStartData<AnvilState<BackendData>>,
pub window: WindowElement,
pub edges: ResizeEdge,
pub initial_window_location: Point<i32, Logical>,
pub initial_window_size: Size<i32, Logical>,
pub last_window_size: Size<i32, Logical>,
}
impl<BackendData: Backend> TouchGrab<AnvilState<BackendData>> for TouchResizeSurfaceGrab<BackendData> {
fn down(
&mut self,
_data: &mut AnvilState<BackendData>,
_handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
_focus: Option<(
<AnvilState<BackendData> as smithay::input::SeatHandler>::TouchFocus,
Point<f64, Logical>,
)>,
_event: &smithay::input::touch::DownEvent,
_seq: Serial,
) {
}
fn up(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
event: &smithay::input::touch::UpEvent,
_seq: Serial,
) {
if event.slot != self.start_data.slot {
return;
}
handle.unset_grab(self, data);
// If toplevel is dead, we can't resize it, so we return early.
if !self.window.alive() {
return;
}
match self.window.0.underlying_surface() {
WindowSurface::Wayland(xdg) => {
xdg.with_pending_state(|state| {
state.states.unset(xdg_toplevel::State::Resizing);
state.size = Some(self.last_window_size);
});
xdg.send_pending_configure();
if self.edges.intersects(ResizeEdge::TOP_LEFT) {
let geometry = self.window.geometry();
let mut location = data.space.element_location(&self.window).unwrap();
if self.edges.intersects(ResizeEdge::LEFT) {
location.x =
self.initial_window_location.x + (self.initial_window_size.w - geometry.size.w);
}
if self.edges.intersects(ResizeEdge::TOP) {
location.y =
self.initial_window_location.y + (self.initial_window_size.h - geometry.size.h);
}
data.space.map_element(self.window.clone(), location, true);
}
with_states(&self.window.wl_surface().unwrap(), |states| {
let mut data = states
.data_map
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
if let ResizeState::Resizing(resize_data) = data.resize_state {
data.resize_state = ResizeState::WaitingForFinalAck(resize_data, event.serial);
} else {
panic!("invalid resize state: {:?}", data.resize_state);
}
});
}
#[cfg(feature = "xwayland")]
WindowSurface::X11(x11) => {
let mut location = data.space.element_location(&self.window).unwrap();
if self.edges.intersects(ResizeEdge::TOP_LEFT) {
let geometry = self.window.geometry();
if self.edges.intersects(ResizeEdge::LEFT) {
location.x =
self.initial_window_location.x + (self.initial_window_size.w - geometry.size.w);
}
if self.edges.intersects(ResizeEdge::TOP) {
location.y =
self.initial_window_location.y + (self.initial_window_size.h - geometry.size.h);
}
data.space.map_element(self.window.clone(), location, true);
}
x11.configure(Rectangle::new(location, self.last_window_size))
.unwrap();
let Some(surface) = self.window.wl_surface() else {
// X11 Window got unmapped, abort
return;
};
with_states(&surface, |states| {
let mut data = states
.data_map
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
if let ResizeState::Resizing(resize_data) = data.resize_state {
data.resize_state = ResizeState::WaitingForCommit(resize_data);
} else {
panic!("invalid resize state: {:?}", data.resize_state);
}
});
}
}
}
fn motion(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
_focus: Option<(
<AnvilState<BackendData> as smithay::input::SeatHandler>::TouchFocus,
Point<f64, Logical>,
)>,
event: &smithay::input::touch::MotionEvent,
_seq: Serial,
) {
if event.slot != self.start_data.slot {
return;
}
// It is impossible to get `min_size` and `max_size` of dead toplevel, so we return early.
if !self.window.alive() {
handle.unset_grab(self, data);
return;
}
let (mut dx, mut dy) = (event.location - self.start_data.location).into();
let mut new_window_width = self.initial_window_size.w;
let mut new_window_height = self.initial_window_size.h;
let left_right = ResizeEdge::LEFT | ResizeEdge::RIGHT;
let top_bottom = ResizeEdge::TOP | ResizeEdge::BOTTOM;
if self.edges.intersects(left_right) {
if self.edges.intersects(ResizeEdge::LEFT) {
dx = -dx;
}
new_window_width = (self.initial_window_size.w as f64 + dx) as i32;
}
if self.edges.intersects(top_bottom) {
if self.edges.intersects(ResizeEdge::TOP) {
dy = -dy;
}
new_window_height = (self.initial_window_size.h as f64 + dy) as i32;
}
let (min_size, max_size) = if let Some(surface) = self.window.wl_surface() {
with_states(&surface, |states| {
let mut guard = states.cached_state.get::<SurfaceCachedState>();
let data = guard.current();
(data.min_size, data.max_size)
})
} else {
((0, 0).into(), (0, 0).into())
};
let min_width = min_size.w.max(1);
let min_height = min_size.h.max(1);
let max_width = if max_size.w == 0 { i32::MAX } else { max_size.w };
let max_height = if max_size.h == 0 { i32::MAX } else { max_size.h };
new_window_width = new_window_width.max(min_width).min(max_width);
new_window_height = new_window_height.max(min_height).min(max_height);
self.last_window_size = (new_window_width, new_window_height).into();
match self.window.0.underlying_surface() {
WindowSurface::Wayland(xdg) => {
xdg.with_pending_state(|state| {
state.states.set(xdg_toplevel::State::Resizing);
state.size = Some(self.last_window_size);
});
xdg.send_pending_configure();
}
#[cfg(feature = "xwayland")]
WindowSurface::X11(x11) => {
let location = data.space.element_location(&self.window).unwrap();
x11.configure(Rectangle::new(location, self.last_window_size))
.unwrap();
}
}
}
fn frame(
&mut self,
_data: &mut AnvilState<BackendData>,
_handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
_seq: Serial,
) {
}
fn cancel(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
seq: Serial,
) {
handle.cancel(data, seq);
handle.unset_grab(self, data);
}
fn shape(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
event: &smithay::input::touch::ShapeEvent,
seq: Serial,
) {
handle.shape(data, event, seq);
}
fn orientation(
&mut self,
data: &mut AnvilState<BackendData>,
handle: &mut smithay::input::touch::TouchInnerHandle<'_, AnvilState<BackendData>>,
event: &smithay::input::touch::OrientationEvent,
seq: Serial,
) {
handle.orientation(data, event, seq);
}
fn start_data(&self) -> &smithay::input::touch::GrabStartData<AnvilState<BackendData>> {
&self.start_data
}
fn unset(&mut self, _data: &mut AnvilState<BackendData>) {}
}