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use std::{
sync::{atomic::Ordering, Mutex},
time::Duration,
};
#[cfg(feature = "egl")]
use smithay::backend::renderer::ImportEgl;
#[cfg(feature = "debug")]
use smithay::{
backend::{allocator::Fourcc, renderer::ImportMem},
reexports::winit::raw_window_handle::{HasWindowHandle, RawWindowHandle},
};
use smithay::{
backend::{
allocator::dmabuf::Dmabuf,
egl::EGLDevice,
renderer::{
damage::{Error as OutputDamageTrackerError, OutputDamageTracker},
element::AsRenderElements,
gles::GlesRenderer,
ImportDma, ImportMemWl,
},
winit::{self, WinitEvent, WinitGraphicsBackend},
SwapBuffersError,
},
delegate_dmabuf,
input::{
keyboard::LedState,
pointer::{CursorImageAttributes, CursorImageStatus},
},
output::{Mode, Output, PhysicalProperties, Subpixel},
reexports::{
calloop::EventLoop,
wayland_protocols::wp::presentation_time::server::wp_presentation_feedback,
wayland_server::{protocol::wl_surface, Display},
winit::platform::pump_events::PumpStatus,
},
utils::{IsAlive, Scale, Transform},
wayland::{
compositor,
dmabuf::{
DmabufFeedback, DmabufFeedbackBuilder, DmabufGlobal, DmabufHandler, DmabufState, ImportNotifier,
},
presentation::Refresh,
},
};
use tracing::{error, info, warn};
use crate::state::{take_presentation_feedback, AnvilState, Backend};
use crate::{drawing::*, render::*};
pub const OUTPUT_NAME: &str = "winit";
pub struct WinitData {
backend: WinitGraphicsBackend<GlesRenderer>,
damage_tracker: OutputDamageTracker,
dmabuf_state: (DmabufState, DmabufGlobal, Option<DmabufFeedback>),
full_redraw: u8,
#[cfg(feature = "debug")]
pub fps: fps_ticker::Fps,
}
impl DmabufHandler for AnvilState<WinitData> {
fn dmabuf_state(&mut self) -> &mut DmabufState {
&mut self.backend_data.dmabuf_state.0
}
fn dmabuf_imported(&mut self, _global: &DmabufGlobal, dmabuf: Dmabuf, notifier: ImportNotifier) {
if self
.backend_data
.backend
.renderer()
.import_dmabuf(&dmabuf, None)
.is_ok()
{
let _ = notifier.successful::<AnvilState<WinitData>>();
} else {
notifier.failed();
}
}
}
delegate_dmabuf!(AnvilState<WinitData>);
impl Backend for WinitData {
fn seat_name(&self) -> String {
String::from("winit")
}
fn reset_buffers(&mut self, _output: &Output) {
self.full_redraw = 4;
}
fn early_import(&mut self, _surface: &wl_surface::WlSurface) {}
fn update_led_state(&mut self, _led_state: LedState) {}
}
pub fn run_winit() {
let mut event_loop = EventLoop::try_new().unwrap();
let display = Display::new().unwrap();
let mut display_handle = display.handle();
#[cfg_attr(not(feature = "egl"), allow(unused_mut))]
let (mut backend, mut winit) = match winit::init::<GlesRenderer>() {
Ok(ret) => ret,
Err(err) => {
error!("Failed to initialize Winit backend: {}", err);
return;
}
};
let size = backend.window_size();
let mode = Mode {
size,
refresh: 60_000,
};
let output = Output::new(
OUTPUT_NAME.to_string(),
PhysicalProperties {
size: (0, 0).into(),
subpixel: Subpixel::Unknown,
make: "Smithay".into(),
model: "Winit".into(),
},
);
let _global = output.create_global::<AnvilState<WinitData>>(&display.handle());
output.change_current_state(Some(mode), Some(Transform::Flipped180), None, Some((0, 0).into()));
output.set_preferred(mode);
#[cfg(feature = "debug")]
#[allow(deprecated)]
let fps_image =
image::io::Reader::with_format(std::io::Cursor::new(FPS_NUMBERS_PNG), image::ImageFormat::Png)
.decode()
.unwrap();
#[cfg(feature = "debug")]
let fps_texture = backend
.renderer()
.import_memory(
&fps_image.to_rgba8(),
Fourcc::Abgr8888,
(fps_image.width() as i32, fps_image.height() as i32).into(),
false,
)
.expect("Unable to upload FPS texture");
#[cfg(feature = "debug")]
let mut fps_element = FpsElement::new(fps_texture);
let render_node = EGLDevice::device_for_display(backend.renderer().egl_context().display())
.and_then(|device| device.try_get_render_node());
let dmabuf_default_feedback = match render_node {
Ok(Some(node)) => {
let dmabuf_formats = backend.renderer().dmabuf_formats();
let dmabuf_default_feedback = DmabufFeedbackBuilder::new(node.dev_id(), dmabuf_formats)
.build()
.unwrap();
Some(dmabuf_default_feedback)
}
Ok(None) => {
warn!("failed to query render node, dmabuf will use v3");
None
}
Err(err) => {
warn!(?err, "failed to egl device for display, dmabuf will use v3");
None
}
};
// if we failed to build dmabuf feedback we fall back to dmabuf v3
// Note: egl on Mesa requires either v4 or wl_drm (initialized with bind_wl_display)
let dmabuf_state = if let Some(default_feedback) = dmabuf_default_feedback {
let mut dmabuf_state = DmabufState::new();
let dmabuf_global = dmabuf_state.create_global_with_default_feedback::<AnvilState<WinitData>>(
&display.handle(),
&default_feedback,
);
(dmabuf_state, dmabuf_global, Some(default_feedback))
} else {
let dmabuf_formats = backend.renderer().dmabuf_formats();
let mut dmabuf_state = DmabufState::new();
let dmabuf_global =
dmabuf_state.create_global::<AnvilState<WinitData>>(&display.handle(), dmabuf_formats);
(dmabuf_state, dmabuf_global, None)
};
#[cfg(feature = "egl")]
if backend.renderer().bind_wl_display(&display.handle()).is_ok() {
info!("EGL hardware-acceleration enabled");
};
let data = {
let damage_tracker = OutputDamageTracker::from_output(&output);
WinitData {
backend,
damage_tracker,
dmabuf_state,
full_redraw: 0,
#[cfg(feature = "debug")]
fps: fps_ticker::Fps::default(),
}
};
let mut state = AnvilState::init(display, event_loop.handle(), data, true);
state
.shm_state
.update_formats(state.backend_data.backend.renderer().shm_formats());
state.space.map_output(&output, (0, 0));
#[cfg(feature = "xwayland")]
state.start_xwayland();
info!("Initialization completed, starting the main loop.");
let mut pointer_element = PointerElement::default();
while state.running.load(Ordering::SeqCst) {
let status = winit.dispatch_new_events(|event| match event {
WinitEvent::Resized { size, .. } => {
// We only have one output
let output = state.space.outputs().next().unwrap().clone();
state.space.map_output(&output, (0, 0));
let mode = Mode {
size,
refresh: 60_000,
};
output.change_current_state(Some(mode), None, None, None);
output.set_preferred(mode);
crate::shell::fixup_positions(&mut state.space, state.pointer.current_location());
}
WinitEvent::Input(event) => state.process_input_event_windowed(event, OUTPUT_NAME),
_ => (),
});
if let PumpStatus::Exit(_) = status {
state.running.store(false, Ordering::SeqCst);
break;
}
// drawing logic
{
let now = state.clock.now();
let frame_target = now
+ output
.current_mode()
.map(|mode| Duration::from_secs_f64(1_000f64 / mode.refresh as f64))
.unwrap_or_default();
state.pre_repaint(&output, frame_target);
let backend = &mut state.backend_data.backend;
// draw the cursor as relevant
// reset the cursor if the surface is no longer alive
let mut reset = false;
if let CursorImageStatus::Surface(ref surface) = state.cursor_status {
reset = !surface.alive();
}
if reset {
state.cursor_status = CursorImageStatus::default_named();
}
let cursor_visible = !matches!(state.cursor_status, CursorImageStatus::Surface(_));
pointer_element.set_status(state.cursor_status.clone());
#[cfg(feature = "debug")]
let fps = state.backend_data.fps.avg().round() as u32;
#[cfg(feature = "debug")]
fps_element.update_fps(fps);
let full_redraw = &mut state.backend_data.full_redraw;
*full_redraw = full_redraw.saturating_sub(1);
let space = &mut state.space;
let damage_tracker = &mut state.backend_data.damage_tracker;
let show_window_preview = state.show_window_preview;
let dnd_icon = state.dnd_icon.as_ref();
let scale = Scale::from(output.current_scale().fractional_scale());
let cursor_hotspot = if let CursorImageStatus::Surface(ref surface) = state.cursor_status {
compositor::with_states(surface, |states| {
states
.data_map
.get::<Mutex<CursorImageAttributes>>()
.unwrap()
.lock()
.unwrap()
.hotspot
})
} else {
(0, 0).into()
};
let cursor_pos = state.pointer.current_location();
#[cfg(feature = "debug")]
let mut renderdoc = state.renderdoc.as_mut();
let age = if *full_redraw > 0 {
0
} else {
backend.buffer_age().unwrap_or(0)
};
#[cfg(feature = "debug")]
let window_handle = backend
.window()
.window_handle()
.map(|handle| {
if let RawWindowHandle::Wayland(handle) = handle.as_raw() {
handle.surface.as_ptr()
} else {
std::ptr::null_mut()
}
})
.unwrap_or_else(|_| std::ptr::null_mut());
let render_res = backend.bind().and_then(|(renderer, mut fb)| {
#[cfg(feature = "debug")]
if let Some(renderdoc) = renderdoc.as_mut() {
renderdoc.start_frame_capture(renderer.egl_context().get_context_handle(), window_handle);
}
let mut elements = Vec::<CustomRenderElements<GlesRenderer>>::new();
elements.extend(
pointer_element.render_elements(
renderer,
(cursor_pos - cursor_hotspot.to_f64())
.to_physical(scale)
.to_i32_round(),
scale,
1.0,
),
);
// draw the dnd icon if any
if let Some(icon) = dnd_icon {
let dnd_icon_pos = (cursor_pos + icon.offset.to_f64())
.to_physical(scale)
.to_i32_round();
if icon.surface.alive() {
elements.extend(AsRenderElements::<GlesRenderer>::render_elements(
&smithay::desktop::space::SurfaceTree::from_surface(&icon.surface),
renderer,
dnd_icon_pos,
scale,
1.0,
));
}
}
#[cfg(feature = "debug")]
elements.push(CustomRenderElements::Fps(fps_element.clone()));
let res = render_output(
&output,
space,
elements,
renderer,
&mut fb,
damage_tracker,
age,
show_window_preview,
)
.map_err(|err| match err {
OutputDamageTrackerError::Rendering(err) => err.into(),
_ => unreachable!(),
});
res
});
match render_res {
Ok(render_output_result) => {
let has_rendered = render_output_result.damage.is_some();
if let Some(damage) = render_output_result.damage {
if let Err(err) = backend.submit(Some(damage)) {
warn!("Failed to submit buffer: {}", err);
}
}
#[cfg(feature = "debug")]
if let Some(renderdoc) = renderdoc.as_mut() {
renderdoc.end_frame_capture(
backend.renderer().egl_context().get_context_handle(),
backend
.window()
.window_handle()
.map(|handle| {
if let RawWindowHandle::Wayland(handle) = handle.as_raw() {
handle.surface.as_ptr()
} else {
std::ptr::null_mut()
}
})
.unwrap_or_else(|_| std::ptr::null_mut()),
);
}
backend.window().set_cursor_visible(cursor_visible);
let states = render_output_result.states;
if has_rendered {
let mut output_presentation_feedback =
take_presentation_feedback(&output, &state.space, &states);
output_presentation_feedback.presented(
frame_target,
output
.current_mode()
.map(|mode| {
Refresh::fixed(Duration::from_secs_f64(1_000f64 / mode.refresh as f64))
})
.unwrap_or(Refresh::Unknown),
0,
wp_presentation_feedback::Kind::Vsync,
)
}
// Send frame events so that client start drawing their next frame
state.post_repaint(&output, frame_target, None, &states);
}
Err(SwapBuffersError::ContextLost(err)) => {
#[cfg(feature = "debug")]
if let Some(renderdoc) = renderdoc.as_mut() {
renderdoc.discard_frame_capture(
backend.renderer().egl_context().get_context_handle(),
backend
.window()
.window_handle()
.map(|handle| {
if let RawWindowHandle::Wayland(handle) = handle.as_raw() {
handle.surface.as_ptr()
} else {
std::ptr::null_mut()
}
})
.unwrap_or_else(|_| std::ptr::null_mut()),
);
}
error!("Critical Rendering Error: {}", err);
state.running.store(false, Ordering::SeqCst);
}
Err(err) => warn!("Rendering error: {}", err),
}
}
let result = event_loop.dispatch(Some(Duration::from_millis(1)), &mut state);
if result.is_err() {
state.running.store(false, Ordering::SeqCst);
} else {
state.space.refresh();
state.popups.cleanup();
display_handle.flush_clients().unwrap();
}
#[cfg(feature = "debug")]
state.backend_data.fps.tick();
}
}