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mod compositor;
mod xdg_shell;
use crate::Smallvil;
//
// Wl Seat
//
use smithay::input::{Seat, SeatHandler, SeatState};
use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
use smithay::reexports::wayland_server::Resource;
use smithay::wayland::output::OutputHandler;
use smithay::wayland::selection::data_device::{
set_data_device_focus, ClientDndGrabHandler, DataDeviceHandler, DataDeviceState, ServerDndGrabHandler,
};
use smithay::wayland::selection::SelectionHandler;
use smithay::{delegate_data_device, delegate_output, delegate_seat};
impl SeatHandler for Smallvil {
type KeyboardFocus = WlSurface;
type PointerFocus = WlSurface;
type TouchFocus = WlSurface;
fn seat_state(&mut self) -> &mut SeatState<Smallvil> {
&mut self.seat_state
}
fn cursor_image(&mut self, _seat: &Seat<Self>, _image: smithay::input::pointer::CursorImageStatus) {}
fn focus_changed(&mut self, seat: &Seat<Self>, focused: Option<&WlSurface>) {
let dh = &self.display_handle;
let client = focused.and_then(|s| dh.get_client(s.id()).ok());
set_data_device_focus(dh, seat, client);
}
}
delegate_seat!(Smallvil);
//
// Wl Data Device
//
impl SelectionHandler for Smallvil {
type SelectionUserData = ();
}
impl DataDeviceHandler for Smallvil {
fn data_device_state(&self) -> &DataDeviceState {
&self.data_device_state
}
}
impl ClientDndGrabHandler for Smallvil {}
impl ServerDndGrabHandler for Smallvil {}
delegate_data_device!(Smallvil);
//
// Wl Output & Xdg Output
//
impl OutputHandler for Smallvil {}
delegate_output!(Smallvil);