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//! Keyboard-related types for smithay's input abstraction
use crate::backend::input::KeyState;
use crate::utils::{IsAlive, Serial, SERIAL_COUNTER};
use downcast_rs::{impl_downcast, Downcast};
use std::collections::HashSet;
#[cfg(feature = "wayland_frontend")]
use std::sync::RwLock;
use std::{
default::Default,
fmt, io,
sync::{Arc, Mutex},
};
use thiserror::Error;
use tracing::{debug, error, info, info_span, instrument, trace};
use xkbcommon::xkb::ffi::XKB_STATE_LAYOUT_EFFECTIVE;
pub use xkbcommon::xkb::{self, keysyms, Keycode, Keysym};
use super::{GrabStatus, Seat, SeatHandler};
#[cfg(feature = "wayland_frontend")]
use wayland_server::{Resource, Weak};
#[cfg(feature = "wayland_frontend")]
mod keymap_file;
#[cfg(feature = "wayland_frontend")]
pub use keymap_file::{KeymapFile, KeymapFileId};
mod modifiers_state;
pub use modifiers_state::{ModifiersState, SerializedMods};
mod xkb_config;
pub use xkb_config::XkbConfig;
/// Trait representing object that can receive keyboard interactions
pub trait KeyboardTarget<D>: IsAlive + PartialEq + Clone + fmt::Debug + Send
where
D: SeatHandler,
{
/// Keyboard focus of a given seat was assigned to this handler
fn enter(&self, seat: &Seat<D>, data: &mut D, keys: Vec<KeysymHandle<'_>>, serial: Serial);
/// The keyboard focus of a given seat left this handler
fn leave(&self, seat: &Seat<D>, data: &mut D, serial: Serial);
/// A key was pressed on a keyboard from a given seat
fn key(
&self,
seat: &Seat<D>,
data: &mut D,
key: KeysymHandle<'_>,
state: KeyState,
serial: Serial,
time: u32,
);
/// Hold modifiers were changed on a keyboard from a given seat
fn modifiers(&self, seat: &Seat<D>, data: &mut D, modifiers: ModifiersState, serial: Serial);
/// Keyboard focus of a given seat moved from another handler to this handler
fn replace(
&self,
replaced: <D as SeatHandler>::KeyboardFocus,
seat: &Seat<D>,
data: &mut D,
keys: Vec<KeysymHandle<'_>>,
modifiers: ModifiersState,
serial: Serial,
) {
KeyboardTarget::<D>::leave(&replaced, seat, data, serial);
KeyboardTarget::<D>::enter(self, seat, data, keys, serial);
KeyboardTarget::<D>::modifiers(self, seat, data, modifiers, serial);
}
}
/// Mapping of the led of a keymap
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct LedMapping {
/// Index of the NUMLOCK led
pub num: Option<xkb::LedIndex>,
/// Index of the CAPSLOCK led
pub caps: Option<xkb::LedIndex>,
/// Index of the SCROLLLOCK led
pub scroll: Option<xkb::LedIndex>,
}
impl LedMapping {
/// Get the mapping from a keymap
pub fn from_keymap(keymap: &xkb::Keymap) -> Self {
Self {
num: match keymap.led_get_index(xkb::LED_NAME_NUM) {
xkb::LED_INVALID => None,
index => Some(index),
},
caps: match keymap.led_get_index(xkb::LED_NAME_CAPS) {
xkb::LED_INVALID => None,
index => Some(index),
},
scroll: match keymap.led_get_index(xkb::LED_NAME_SCROLL) {
xkb::LED_INVALID => None,
index => Some(index),
},
}
}
}
/// Current state of the led when available
#[derive(Debug, Copy, Clone, PartialEq, Eq, Default)]
pub struct LedState {
/// State of NUMLOCK led
pub num: Option<bool>,
/// State of CAPSLOCK led
pub caps: Option<bool>,
/// State of SCROLLLOCK led
pub scroll: Option<bool>,
}
impl LedState {
/// Update the led state from an xkb state and mapping
///
/// Returns whether the led state changed
pub fn update_with(&mut self, state: &xkb::State, mapping: &LedMapping) -> bool {
let previous_state = *self;
self.num = mapping.num.map(|idx| state.led_index_is_active(idx));
self.caps = mapping.caps.map(|idx| state.led_index_is_active(idx));
self.scroll = mapping.scroll.map(|idx| state.led_index_is_active(idx));
*self != previous_state
}
/// Initialize the led state from an xkb state and mapping
pub fn from_state(state: &xkb::State, mapping: &LedMapping) -> Self {
let mut led_state = LedState::default();
led_state.update_with(state, mapping);
led_state
}
}
/// An xkbcommon context, keymap, and state, that can be sent to another
/// thread, but should not have additional ref-counts kept on one thread.
pub struct Xkb {
context: xkb::Context,
keymap: xkb::Keymap,
state: xkb::State,
}
impl Xkb {
/// The xkbcommon context.
///
/// # Safety
/// A ref-count of the context should not outlive the `Xkb`
pub unsafe fn context(&self) -> &xkb::Context {
&self.context
}
/// The xkbcommon keymap.
///
/// # Safety
/// A ref-count of the keymap should not outlive the `Xkb`
pub unsafe fn keymap(&self) -> &xkb::Keymap {
&self.keymap
}
/// The xkbcommon state.
///
/// # Safety
/// A ref-count of the state should not outlive the `Xkb`
pub unsafe fn state(&self) -> &xkb::State {
&self.state
}
/// Get the active layout of the keyboard.
pub fn active_layout(&self) -> Layout {
(0..self.keymap.num_layouts())
.find(|&idx| self.state.layout_index_is_active(idx, XKB_STATE_LAYOUT_EFFECTIVE))
.map(Layout)
.unwrap_or_default()
}
/// Get the human readable name for the layout.
pub fn layout_name(&self, layout: Layout) -> &str {
self.keymap.layout_get_name(layout.0)
}
/// Iterate over layouts present in the keymap.
pub fn layouts(&self) -> impl Iterator<Item = Layout> {
(0..self.keymap.num_layouts()).map(Layout)
}
/// Returns the syms for the underlying keycode without any modifications by the current keymap
/// state applied.
pub fn raw_syms_for_key_in_layout(&self, keycode: Keycode, layout: Layout) -> &[Keysym] {
self.keymap.key_get_syms_by_level(keycode, layout.0, 0)
}
}
impl fmt::Debug for Xkb {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Xkb")
.field("context", &self.context.get_raw_ptr())
.field("keymap", &self.keymap.get_raw_ptr())
.field("state", &self.state.get_raw_ptr())
.finish()
}
}
// This is OK because all parts of `xkb` will remain on the
// same thread
unsafe impl Send for Xkb {}
pub(crate) struct KbdInternal<D: SeatHandler> {
pub(crate) focus: Option<(<D as SeatHandler>::KeyboardFocus, Serial)>,
pending_focus: Option<<D as SeatHandler>::KeyboardFocus>,
pub(crate) pressed_keys: HashSet<Keycode>,
pub(crate) forwarded_pressed_keys: HashSet<Keycode>,
pub(crate) mods_state: ModifiersState,
xkb: Arc<Mutex<Xkb>>,
pub(crate) repeat_rate: i32,
pub(crate) repeat_delay: i32,
led_mapping: LedMapping,
pub(crate) led_state: LedState,
grab: GrabStatus<dyn KeyboardGrab<D>>,
}
// focus_hook does not implement debug, so we have to impl Debug manually
impl<D: SeatHandler> fmt::Debug for KbdInternal<D> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("KbdInternal")
.field("focus", &self.focus)
.field("pending_focus", &self.pending_focus)
.field("pressed_keys", &self.pressed_keys)
.field("forwarded_pressed_keys", &self.forwarded_pressed_keys)
.field("mods_state", &self.mods_state)
.field("xkb", &self.xkb)
.field("repeat_rate", &self.repeat_rate)
.field("repeat_delay", &self.repeat_delay)
.finish()
}
}
// This is OK because all parts of `xkb` will remain on the
// same thread
unsafe impl<D: SeatHandler> Send for KbdInternal<D> {}
impl<D: SeatHandler + 'static> KbdInternal<D> {
fn new(xkb_config: XkbConfig<'_>, repeat_rate: i32, repeat_delay: i32) -> Result<KbdInternal<D>, ()> {
// we create a new context for each keyboard because libxkbcommon is actually NOT threadsafe
// so confining it inside the KbdInternal allows us to use Rusts mutability rules to make
// sure nothing goes wrong.
//
// FIXME: This is an issue with the xkbcommon-rs crate that does not reflect this
// non-threadsafety properly.
let context = xkb::Context::new(xkb::CONTEXT_NO_FLAGS);
let keymap = xkb_config.compile_keymap(&context)?;
let state = xkb::State::new(&keymap);
let led_mapping = LedMapping::from_keymap(&keymap);
let led_state = LedState::from_state(&state, &led_mapping);
Ok(KbdInternal {
focus: None,
pending_focus: None,
pressed_keys: HashSet::new(),
forwarded_pressed_keys: HashSet::new(),
mods_state: ModifiersState::default(),
xkb: Arc::new(Mutex::new(Xkb {
context,
keymap,
state,
})),
repeat_rate,
repeat_delay,
led_mapping,
led_state,
grab: GrabStatus::None,
})
}
// returns whether the modifiers or led state has changed
fn key_input(&mut self, keycode: Keycode, state: KeyState) -> (bool, bool) {
// track pressed keys as xkbcommon does not seem to expose it :(
let direction = match state {
KeyState::Pressed => {
self.pressed_keys.insert(keycode);
xkb::KeyDirection::Down
}
KeyState::Released => {
self.pressed_keys.remove(&keycode);
xkb::KeyDirection::Up
}
};
// update state
// Offset the keycode by 8, as the evdev XKB rules reflect X's
// broken keycode system, which starts at 8.
let mut xkb = self.xkb.lock().unwrap();
let state_components = xkb.state.update_key(keycode, direction);
let modifiers_changed = state_components != 0;
if modifiers_changed {
self.mods_state.update_with(&xkb.state);
}
let leds_changed = self.led_state.update_with(&xkb.state, &self.led_mapping);
(modifiers_changed, leds_changed)
}
fn with_grab<F>(&mut self, data: &mut D, seat: &Seat<D>, f: F)
where
F: FnOnce(&mut D, &mut KeyboardInnerHandle<'_, D>, &mut dyn KeyboardGrab<D>),
{
let mut grab = std::mem::replace(&mut self.grab, GrabStatus::Borrowed);
match grab {
GrabStatus::Borrowed => panic!("Accessed a keyboard grab from within a keyboard grab access."),
GrabStatus::Active(_, ref mut handler) => {
// If this grab is associated with a surface that is no longer alive, discard it
if let Some(ref surface) = handler.start_data().focus {
if !surface.alive() {
handler.unset(data);
self.grab = GrabStatus::None;
f(
data,
&mut KeyboardInnerHandle { inner: self, seat },
&mut DefaultGrab,
);
return;
}
}
f(
data,
&mut KeyboardInnerHandle { inner: self, seat },
&mut **handler,
);
}
GrabStatus::None => {
f(
data,
&mut KeyboardInnerHandle { inner: self, seat },
&mut DefaultGrab,
);
}
}
if let GrabStatus::Borrowed = self.grab {
// the grab has not been ended nor replaced, put it back in place
self.grab = grab;
}
}
}
/// Errors that can be encountered when creating a keyboard handler
#[derive(Debug, Error)]
pub enum Error {
/// libxkbcommon could not load the specified keymap
#[error("Libxkbcommon could not load the specified keymap")]
BadKeymap,
/// Smithay could not create a tempfile to share the keymap with clients
#[error("Failed to create tempfile to share the keymap: {0}")]
IoError(io::Error),
}
pub(crate) struct KbdRc<D: SeatHandler> {
pub(crate) internal: Mutex<KbdInternal<D>>,
#[cfg(feature = "wayland_frontend")]
pub(crate) keymap: Mutex<KeymapFile>,
#[cfg(feature = "wayland_frontend")]
pub(crate) known_kbds: Mutex<Vec<Weak<wayland_server::protocol::wl_keyboard::WlKeyboard>>>,
#[cfg(feature = "wayland_frontend")]
pub(crate) last_enter: Mutex<Option<Serial>>,
pub(crate) span: tracing::Span,
#[cfg(feature = "wayland_frontend")]
pub(crate) active_keymap: RwLock<KeymapFileId>,
}
#[cfg(not(feature = "wayland_frontend"))]
impl<D: SeatHandler> fmt::Debug for KbdRc<D> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("KbdRc").field("internal", &self.internal).finish()
}
}
#[cfg(feature = "wayland_frontend")]
impl<D: SeatHandler> fmt::Debug for KbdRc<D> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("KbdRc")
.field("internal", &self.internal)
.field("keymap", &self.keymap)
.field("known_kbds", &self.known_kbds)
.field("last_enter", &self.last_enter)
.finish()
}
}
/// Handle to the underlying keycode to allow for different conversions
pub struct KeysymHandle<'a> {
xkb: &'a Mutex<Xkb>,
keycode: Keycode,
}
impl fmt::Debug for KeysymHandle<'_> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{:?}", self.keycode)
}
}
impl<'a> KeysymHandle<'a> {
/// Get the reference to the xkb state.
pub fn xkb(&self) -> &Mutex<Xkb> {
self.xkb
}
/// Returns the sym for the underlying keycode with all modifications by the current keymap state applied.
///
/// This function is similar to [`KeysymHandle::modified_syms`], but is intended for cases where the user
/// does not want to or cannot handle multiple keysyms.
///
/// If the key does not have exactly one keysym, returns [`keysyms::KEY_NoSymbol`].
pub fn modified_sym(&self) -> Keysym {
self.xkb.lock().unwrap().state.key_get_one_sym(self.keycode)
}
/// Returns the syms for the underlying keycode with all modifications by the current keymap state applied.
pub fn modified_syms(&self) -> Vec<Keysym> {
self.xkb.lock().unwrap().state.key_get_syms(self.keycode).to_vec()
}
/// Returns the syms for the underlying keycode without any modifications by the current keymap state applied.
pub fn raw_syms(&self) -> Vec<Keysym> {
let xkb = self.xkb.lock().unwrap();
xkb.keymap
.key_get_syms_by_level(self.keycode, xkb.state.key_get_layout(self.keycode), 0)
.to_vec()
}
/// Get the raw latin keysym or fallback to current raw keysym.
///
/// This method is handy to implement layout agnostic bindings. Keep in mind that
/// it could be not-ideal to use just this function, since some layouts utilize non-standard
/// shift levels and you should look into [`Self::modified_sym`] first.
///
/// The `None` is returned when the underlying keycode doesn't produce a valid keysym.
pub fn raw_latin_sym_or_raw_current_sym(&self) -> Option<Keysym> {
let xkb = self.xkb.lock().unwrap();
let effective_layout = Layout(xkb.state.key_get_layout(self.keycode));
// don't call `self.raw_syms()` to avoid a deadlock
// and an unnecessary allocation into a Vec
let raw_syms =
xkb.keymap
.key_get_syms_by_level(self.keycode, xkb.state.key_get_layout(self.keycode), 0);
// NOTE: There's always a keysym in the current layout given that we have modified_sym.
let base_sym = *raw_syms.first()?;
// If the character is ascii or non-printable, return it.
if base_sym.key_char().map(|ch| ch.is_ascii()).unwrap_or(true) {
return Some(base_sym);
};
// Try to look other layouts and find the one with ascii character.
for layout in xkb.layouts() {
if layout == effective_layout {
continue;
}
if let Some(keysym) = xkb.raw_syms_for_key_in_layout(self.keycode, layout).first() {
// NOTE: Only check for ascii non-control characters, since control ones are
// layout agnostic.
if keysym
.key_char()
.map(|key| key.is_ascii() && !key.is_ascii_control())
.unwrap_or(false)
{
return Some(*keysym);
}
}
}
Some(base_sym)
}
/// Returns the raw code in X keycode system (shifted by 8)
pub fn raw_code(&'a self) -> Keycode {
self.keycode
}
}
/// The currently active state of the Xkb.
pub struct XkbContext<'a> {
xkb: &'a Mutex<Xkb>,
mods_state: &'a mut ModifiersState,
mods_changed: &'a mut bool,
leds_state: &'a mut LedState,
leds_changed: &'a mut bool,
leds_mapping: &'a LedMapping,
}
impl XkbContext<'_> {
/// Get the reference to the xkb state.
pub fn xkb(&self) -> &Mutex<Xkb> {
self.xkb
}
/// Set layout of the keyboard to the given index.
pub fn set_layout(&mut self, layout: Layout) {
let mut xkb = self.xkb.lock().unwrap();
let state = xkb.state.update_mask(
self.mods_state.serialized.depressed,
self.mods_state.serialized.latched,
self.mods_state.serialized.locked,
0,
0,
layout.0,
);
if state != 0 {
self.mods_state.update_with(&xkb.state);
*self.mods_changed = true;
}
*self.leds_changed = self.leds_state.update_with(&xkb.state, self.leds_mapping);
}
/// Switches layout forward cycling when it reaches the end.
pub fn cycle_next_layout(&mut self) {
let xkb = self.xkb.lock().unwrap();
let next_layout = (xkb.active_layout().0 + 1) % xkb.keymap.num_layouts();
drop(xkb);
self.set_layout(Layout(next_layout));
}
/// Switches layout backward cycling when it reaches the start.
pub fn cycle_prev_layout(&mut self) {
let xkb = self.xkb.lock().unwrap();
let num_layouts = xkb.keymap.num_layouts();
let next_layout = (num_layouts + xkb.active_layout().0 - 1) % num_layouts;
drop(xkb);
self.set_layout(Layout(next_layout));
}
}
impl fmt::Debug for XkbContext<'_> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("XkbContext")
.field("mods_state", &self.mods_state)
.field("mods_changed", &self.mods_changed)
.finish()
}
}
/// Reference to the XkbLayout in the active keymap.
///
/// The layout may become invalid after calling [`KeyboardHandle::set_xkb_config`]
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
pub struct Layout(pub xkb::LayoutIndex);
/// Result for key input filtering (see [`KeyboardHandle::input`])
#[derive(Debug)]
pub enum FilterResult<T> {
/// Forward the given keycode to the client
Forward,
/// Do not forward and return value
Intercept(T),
}
/// Data about the event that started the grab.
pub struct GrabStartData<D: SeatHandler> {
/// The focused surface, if any, at the start of the grab.
pub focus: Option<<D as SeatHandler>::KeyboardFocus>,
}
impl<D: SeatHandler + 'static> fmt::Debug for GrabStartData<D> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("GrabStartData")
.field("focus", &self.focus)
.finish()
}
}
impl<D: SeatHandler + 'static> Clone for GrabStartData<D> {
fn clone(&self) -> Self {
GrabStartData {
focus: self.focus.clone(),
}
}
}
/// A trait to implement a keyboard grab
///
/// In some context, it is necessary to temporarily change the behavior of the keyboard. This is
/// typically known as a keyboard grab. A example would be, during a popup grab the keyboard focus
/// will not be changed and stay on the grabbed popup.
///
/// This trait is the interface to intercept regular keyboard events and change them as needed, its
/// interface mimics the [`KeyboardHandle`] interface.
///
/// If your logic decides that the grab should end, both [`KeyboardInnerHandle`] and [`KeyboardHandle`] have
/// a method to change it.
///
/// When your grab ends (either as you requested it or if it was forcefully cancelled by the server),
/// the struct implementing this trait will be dropped. As such you should put clean-up logic in the destructor,
/// rather than trying to guess when the grab will end.
pub trait KeyboardGrab<D: SeatHandler>: Downcast {
/// An input was reported.
///
/// `modifiers` are only passed when their state actually changes. The modifier must be
/// sent after the key event.
#[allow(clippy::too_many_arguments)]
fn input(
&mut self,
data: &mut D,
handle: &mut KeyboardInnerHandle<'_, D>,
keycode: Keycode,
state: KeyState,
modifiers: Option<ModifiersState>,
serial: Serial,
time: u32,
);
/// A focus change was requested.
fn set_focus(
&mut self,
data: &mut D,
handle: &mut KeyboardInnerHandle<'_, D>,
focus: Option<<D as SeatHandler>::KeyboardFocus>,
serial: Serial,
);
/// The data about the event that started the grab.
fn start_data(&self) -> &GrabStartData<D>;
/// The grab has been unset or replaced with another grab.
fn unset(&mut self, data: &mut D);
}
impl_downcast!(KeyboardGrab<D> where D: SeatHandler);
/// An handle to a keyboard handler
///
/// It can be cloned and all clones manipulate the same internal state.
///
/// This handle gives you 2 main ways to interact with the keyboard handling:
///
/// - set the current focus for this keyboard: designing the surface that will receive the key inputs
/// using the [`KeyboardHandle::set_focus`] method.
/// - process key inputs from the input backend, allowing them to be caught at the compositor-level
/// or forwarded to the client. See the documentation of the [`KeyboardHandle::input`] method for
/// details.
pub struct KeyboardHandle<D: SeatHandler> {
pub(crate) arc: Arc<KbdRc<D>>,
}
impl<D: SeatHandler> fmt::Debug for KeyboardHandle<D> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("KeyboardHandle").field("arc", &self.arc).finish()
}
}
impl<D: SeatHandler> Clone for KeyboardHandle<D> {
#[inline]
fn clone(&self) -> Self {
KeyboardHandle {
arc: self.arc.clone(),
}
}
}
impl<D: SeatHandler> ::std::cmp::PartialEq for KeyboardHandle<D> {
#[inline]
fn eq(&self, other: &Self) -> bool {
Arc::ptr_eq(&self.arc, &other.arc)
}
}
impl<D: SeatHandler + 'static> KeyboardHandle<D> {
/// Create a keyboard handler from a set of RMLVO rules
pub(crate) fn new(xkb_config: XkbConfig<'_>, repeat_delay: i32, repeat_rate: i32) -> Result<Self, Error> {
let span = info_span!("input_keyboard");
let _guard = span.enter();
info!("Initializing a xkbcommon handler with keymap query");
let internal = KbdInternal::new(xkb_config, repeat_rate, repeat_delay).map_err(|_| {
debug!("Loading keymap failed");
Error::BadKeymap
})?;
let xkb = internal.xkb.lock().unwrap();
info!(name = xkb.keymap.layouts().next(), "Loaded Keymap");
#[cfg(feature = "wayland_frontend")]
let keymap_file = KeymapFile::new(&xkb.keymap);
#[cfg(feature = "wayland_frontend")]
let active_keymap = keymap_file.id();
drop(xkb);
drop(_guard);
Ok(Self {
arc: Arc::new(KbdRc {
#[cfg(feature = "wayland_frontend")]
keymap: Mutex::new(keymap_file),
internal: Mutex::new(internal),
#[cfg(feature = "wayland_frontend")]
known_kbds: Mutex::new(Vec::new()),
#[cfg(feature = "wayland_frontend")]
last_enter: Mutex::new(None),
#[cfg(feature = "wayland_frontend")]
active_keymap: RwLock::new(active_keymap),
span,
}),
})
}
#[cfg(feature = "wayland_frontend")]
#[instrument(parent = &self.arc.span, skip(self, data, keymap))]
pub(crate) fn change_keymap(
&self,
data: &mut D,
focus: &Option<&mut <D as SeatHandler>::KeyboardFocus>,
keymap: &xkb::Keymap,
mods: ModifiersState,
) {
let mut keymap_file = self.arc.keymap.lock().unwrap();
keymap_file.change_keymap(keymap);
self.send_keymap(data, focus, &keymap_file, mods);
}
/// Send a new wl_keyboard keymap, without updating the internal keymap.
///
/// Returns `true` if the keymap changed from the previous keymap.
#[cfg(feature = "wayland_frontend")]
#[instrument(parent = &self.arc.span, skip(self, data, keymap_file))]
pub(crate) fn send_keymap(
&self,
data: &mut D,
focus: &Option<&mut <D as SeatHandler>::KeyboardFocus>,
keymap_file: &KeymapFile,
mods: ModifiersState,
) -> bool {
use std::os::unix::io::AsFd;
use tracing::warn;
use wayland_server::{protocol::wl_keyboard::KeymapFormat, Resource};
// Ignore request which do not change the keymap.
let new_id = keymap_file.id();
if new_id == *self.arc.active_keymap.read().unwrap() {
return false;
}
*self.arc.active_keymap.write().unwrap() = new_id;
// Update keymap for every wl_keyboard.
let known_kbds = &self.arc.known_kbds;
for kbd in &*known_kbds.lock().unwrap() {
let Ok(kbd) = kbd.upgrade() else {
continue;
};
let res = keymap_file.with_fd(kbd.version() >= 7, |fd, size| {
kbd.keymap(KeymapFormat::XkbV1, fd.as_fd(), size as u32)
});
if let Err(e) = res {
warn!(
err = ?e,
"Failed to send keymap to client"
);
}
}
// Send updated modifiers.
let seat = self.get_seat(data);
if let Some(focus) = focus {
focus.modifiers(&seat, data, mods, SERIAL_COUNTER.next_serial());
}
true
}
fn update_xkb_state(&self, data: &mut D, keymap: xkb::Keymap) {
let mut internal = self.arc.internal.lock().unwrap();
let mut state = xkb::State::new(&keymap);
for key in &internal.pressed_keys {
state.update_key(*key, xkb::KeyDirection::Down);
}
let led_mapping = LedMapping::from_keymap(&keymap);
internal.led_mapping = led_mapping;
internal.mods_state.update_with(&state);
let leds_changed = internal.led_state.update_with(&state, &led_mapping);
let mut xkb = internal.xkb.lock().unwrap();
xkb.keymap = keymap.clone();
xkb.state = state;
drop(xkb);
let mods = internal.mods_state;
let focus = internal.focus.as_mut().map(|(focus, _)| focus);
#[cfg(not(feature = "wayland_frontend"))]
if let Some(focus) = focus.as_ref() {
let seat = self.get_seat(data);
focus.modifiers(&seat, data, mods, SERIAL_COUNTER.next_serial());
};
#[cfg(feature = "wayland_frontend")]
self.change_keymap(data, &focus, &keymap, mods);
if leds_changed {
let led_state = internal.led_state;
std::mem::drop(internal);
let seat = self.get_seat(data);
data.led_state_changed(&seat, led_state);
}
}
/// Change the [`Keymap`](xkb::Keymap) used by the keyboard.
///
/// The input is a keymap in XKB_KEYMAP_FORMAT_TEXT_V1 format.
pub fn set_keymap_from_string(&self, data: &mut D, keymap: String) -> Result<(), Error> {
// Construct the Keymap internally instead of accepting one as input
// because libxkbcommon is not thread-safe.
let keymap = xkb::Keymap::new_from_string(
&self.arc.internal.lock().unwrap().xkb.lock().unwrap().context,
keymap,
xkb::KEYMAP_FORMAT_TEXT_V1,
xkb::KEYMAP_COMPILE_NO_FLAGS,
)
.ok_or_else(|| {
debug!("Loading keymap from string failed");
Error::BadKeymap
})?;
self.update_xkb_state(data, keymap);
Ok(())
}
/// Change the [`XkbConfig`] used by the keyboard.
pub fn set_xkb_config(&self, data: &mut D, xkb_config: XkbConfig<'_>) -> Result<(), Error> {
let keymap = xkb_config
.compile_keymap(&self.arc.internal.lock().unwrap().xkb.lock().unwrap().context)
.map_err(|_| {
debug!("Loading keymap from XkbConfig failed");
Error::BadKeymap
})?;
self.update_xkb_state(data, keymap);
Ok(())
}
/// Access the underlying Xkb state and perform mutable operations on it, like
/// changing layouts.
///
/// The changes to the state are automatically broadcasted to the focused client on exit.
pub fn with_xkb_state<F, T>(&self, data: &mut D, mut callback: F) -> T
where
F: FnMut(XkbContext<'_>) -> T,
{
let (result, new_led_state) = {
let internal = &mut *self.arc.internal.lock().unwrap();
let mut mods_changed = false;
let mut leds_changed = false;
let state = XkbContext {
mods_state: &mut internal.mods_state,
xkb: &mut internal.xkb,
mods_changed: &mut mods_changed,
leds_state: &mut internal.led_state,
leds_changed: &mut leds_changed,
leds_mapping: &internal.led_mapping,
};
let result = callback(state);
if mods_changed {
if let Some((focus, _)) = internal.focus.as_mut() {
let seat = self.get_seat(data);
focus.modifiers(&seat, data, internal.mods_state, SERIAL_COUNTER.next_serial());
};
}
(result, leds_changed.then_some(internal.led_state))
};
if let Some(led_state) = new_led_state {
let seat = self.get_seat(data);
data.led_state_changed(&seat, led_state)
}
result
}
/// Change the current grab on this keyboard to the provided grab
///
/// Overwrites any current grab.
pub fn set_grab<G: KeyboardGrab<D> + 'static>(&self, data: &mut D, grab: G, serial: Serial) {
let mut inner = self.arc.internal.lock().unwrap();
if let GrabStatus::Active(_, handler) = &mut inner.grab {
handler.unset(data);
}
inner.grab = GrabStatus::Active(serial, Box::new(grab));
}
/// Remove any current grab on this keyboard, resetting it to the default behavior
pub fn unset_grab(&self, data: &mut D) {
let mut inner = self.arc.internal.lock().unwrap();
if let GrabStatus::Active(_, handler) = &mut inner.grab {
handler.unset(data);
}
inner.grab = GrabStatus::None;
}
/// Check if this keyboard is currently grabbed with this serial
pub fn has_grab(&self, serial: Serial) -> bool {
let guard = self.arc.internal.lock().unwrap();
match guard.grab {
GrabStatus::Active(s, _) => s == serial,
_ => false,
}
}
/// Check if this keyboard is currently being grabbed
pub fn is_grabbed(&self) -> bool {
let guard = self.arc.internal.lock().unwrap();
!matches!(guard.grab, GrabStatus::None)
}
/// Returns the start data for the grab, if any.
pub fn grab_start_data(&self) -> Option<GrabStartData<D>> {
let guard = self.arc.internal.lock().unwrap();
match &guard.grab {
GrabStatus::Active(_, g) => Some(g.start_data().clone()),
_ => None,
}
}
/// Calls `f` with the active grab, if any.
pub fn with_grab<T>(&self, f: impl FnOnce(Serial, &dyn KeyboardGrab<D>) -> T) -> Option<T> {
let guard = self.arc.internal.lock().unwrap();
if let GrabStatus::Active(s, g) = &guard.grab {
Some(f(*s, &**g))
} else {
None
}
}
/// Handle a keystroke
///
/// All keystrokes from the input backend should be fed _in order_ to this method of the
/// keyboard handler. It will internally track the state of the keymap.
///
/// The `filter` argument is expected to be a closure which will peek at the generated input
/// as interpreted by the keymap before it is forwarded to the focused client. If this closure
/// returns [`FilterResult::Forward`], the input will not be sent to the client. If it returns
/// [`FilterResult::Intercept`] a value can be passed to be returned by the whole function.
/// This mechanism can be used to implement compositor-level key bindings for example.
///
/// The module [`keysyms`](crate::input::keyboard::keysyms) exposes definitions of all possible keysyms
/// to be compared against. This includes non-character keysyms, such as XF86 special keys.
#[instrument(level = "trace", parent = &self.arc.span, skip(self, data, filter))]
pub fn input<T, F>(
&self,
data: &mut D,
keycode: Keycode,
state: KeyState,
serial: Serial,
time: u32,
filter: F,
) -> Option<T>
where
F: FnOnce(&mut D, &ModifiersState, KeysymHandle<'_>) -> FilterResult<T>,
{
let (filter_result, mods_changed) = self.input_intercept(data, keycode, state, filter);
if let FilterResult::Intercept(val) = filter_result {
// the filter returned `FilterResult::Intercept(T)`, we do not forward to client
trace!("Input was intercepted by filter");
return Some(val);
}
self.input_forward(data, keycode, state, serial, time, mods_changed);
None
}
/// Update the state of the keyboard without forwarding the event to the focused client
///
/// Useful in conjunction with [`KeyboardHandle::input_forward`] in case you want
/// to asynchronously decide if the event should be forwarded to the focused client.
///
/// Prefer using [`KeyboardHandle::input`] if this decision can be done synchronously
/// in the `filter` closure.
pub fn input_intercept<T, F>(
&self,
data: &mut D,
keycode: Keycode,
state: KeyState,
filter: F,
) -> (T, bool)
where
F: FnOnce(&mut D, &ModifiersState, KeysymHandle<'_>) -> T,
{
trace!("Handling keystroke");
let mut guard = self.arc.internal.lock().unwrap();
let (mods_changed, leds_changed) = guard.key_input(keycode, state);
let led_state = guard.led_state;
let mods_state = guard.mods_state;
let xkb = guard.xkb.clone();
std::mem::drop(guard);
let key_handle = KeysymHandle { xkb: &xkb, keycode };
trace!(mods_state = ?mods_state, sym = xkb::keysym_get_name(key_handle.modified_sym()), "Calling input filter");
let filter_result = filter(data, &mods_state, key_handle);
if leds_changed {
let seat = self.get_seat(data);
data.led_state_changed(&seat, led_state);
}
(filter_result, mods_changed)
}
/// Forward a key event to the focused client
///
/// Useful in conjunction with [`KeyboardHandle::input_intercept`].
pub fn input_forward(
&self,
data: &mut D,
keycode: Keycode,
state: KeyState,
serial: Serial,
time: u32,
mods_changed: bool,
) {
let mut guard = self.arc.internal.lock().unwrap();
match state {
KeyState::Pressed => {
guard.forwarded_pressed_keys.insert(keycode);
}
KeyState::Released => {
guard.forwarded_pressed_keys.remove(&keycode);
}
};
// forward to client if no keybinding is triggered
let seat = self.get_seat(data);
let modifiers = mods_changed.then_some(guard.mods_state);
guard.with_grab(data, &seat, |data, handle, grab| {
grab.input(data, handle, keycode, state, modifiers, serial, time);
});
if guard.focus.is_some() {
trace!("Input forwarded to client");
} else {
trace!("No client currently focused");
}
}
/// Set the current focus of this keyboard
///
/// If the new focus is different from the previous one, any previous focus
/// will be sent a [`wl_keyboard::Event::Leave`](wayland_server::protocol::wl_keyboard::Event::Leave)
/// event, and if the new focus is not `None`,
/// a [`wl_keyboard::Event::Enter`](wayland_server::protocol::wl_keyboard::Event::Enter) event will be sent.
#[instrument(level = "debug", parent = &self.arc.span, skip(self, data, focus), fields(focus = focus.is_some()))]
pub fn set_focus(&self, data: &mut D, focus: Option<<D as SeatHandler>::KeyboardFocus>, serial: Serial) {
let mut guard = self.arc.internal.lock().unwrap();
guard.pending_focus.clone_from(&focus);
let seat = self.get_seat(data);
guard.with_grab(data, &seat, |data, handle, grab| {
grab.set_focus(data, handle, focus, serial);
});
}
/// Return the key codes of the currently pressed keys.
pub fn pressed_keys(&self) -> HashSet<Keycode> {
let guard = self.arc.internal.lock().unwrap();
guard.pressed_keys.clone()
}
/// Iterate over the keysyms of the currently pressed keys.
pub fn with_pressed_keysyms<F, R>(&self, f: F) -> R
where
F: FnOnce(Vec<KeysymHandle<'_>>) -> R,
R: 'static,
{
let guard = self.arc.internal.lock().unwrap();
{
let handles = guard
.pressed_keys
.iter()
.map(|keycode| KeysymHandle {
xkb: &guard.xkb,
keycode: *keycode,
})
.collect::<Vec<_>>();
f(handles)
}
}
/// Get the current modifiers state.
pub fn modifier_state(&self) -> ModifiersState {
self.arc.internal.lock().unwrap().mods_state
}
/// Set the modifiers state.
pub fn set_modifier_state(&self, mods_state: ModifiersState) -> u32 {
let internal = &mut self.arc.internal.lock().unwrap();
let (leds_changed, led_state, modifiers_changed, serialized) = {
let state = &mut internal.xkb.lock().unwrap().state;
let serialized = mods_state.serialize_back(state);
let modifiers_changed = state.update_mask(
serialized.depressed,
serialized.latched,
serialized.locked,
serialized.layout_effective & xkb::STATE_LAYOUT_DEPRESSED,
serialized.layout_effective & xkb::STATE_LAYOUT_LATCHED,
serialized.layout_effective & xkb::STATE_LAYOUT_LOCKED,
);
// Return early it nothing changed.
if modifiers_changed == 0 {
return 0;
}
let led_mapping = &internal.led_mapping;
let mut led_state = internal.led_state;
let leds_changed = led_state.update_with(state, led_mapping);
(leds_changed, led_state, modifiers_changed, serialized)
};
internal.mods_state = mods_state;
internal.mods_state.serialized = serialized;
if leds_changed {
internal.led_state = led_state;
}
modifiers_changed
}
/// Get the current led state
pub fn led_state(&self) -> LedState {
self.arc.internal.lock().unwrap().led_state
}
/// Check if keyboard has focus
pub fn is_focused(&self) -> bool {
self.arc.internal.lock().unwrap().focus.is_some()
}
/// Change the repeat info configured for this keyboard
#[instrument(parent = &self.arc.span, skip(self))]
pub fn change_repeat_info(&self, rate: i32, delay: i32) {
let mut guard = self.arc.internal.lock().unwrap();
guard.repeat_delay = delay;
guard.repeat_rate = rate;
#[cfg(feature = "wayland_frontend")]
for kbd in &*self.arc.known_kbds.lock().unwrap() {
let Ok(kbd) = kbd.upgrade() else {
continue;
};
if kbd.version() >= 4 {
kbd.repeat_info(rate, delay);
}
}
}
/// Access the [`Serial`] of the last `keyboard_enter` event, if that focus is still active.
///
/// In other words this will return `None` again, once a `keyboard_leave` occurred.
#[cfg(feature = "wayland_frontend")]
pub fn last_enter(&self) -> Option<Serial> {
*self.arc.last_enter.lock().unwrap()
}
fn get_seat(&self, data: &mut D) -> Seat<D> {
let seat_state = data.seat_state();
seat_state
.seats
.iter()
.find(|seat| seat.get_keyboard().map(|h| &h == self).unwrap_or(false))
.cloned()
.unwrap()
}
}
impl<D> KeyboardHandle<D>
where
D: SeatHandler,
<D as SeatHandler>::KeyboardFocus: Clone,
{
/// Retrieve the current keyboard focus
pub fn current_focus(&self) -> Option<<D as SeatHandler>::KeyboardFocus> {
self.arc
.internal
.lock()
.unwrap()
.focus
.clone()
.map(|(focus, _)| focus)
}
}
/// This inner handle is accessed from inside a keyboard grab logic, and directly
/// sends event to the client
pub struct KeyboardInnerHandle<'a, D: SeatHandler> {
inner: &'a mut KbdInternal<D>,
seat: &'a Seat<D>,
}
impl<D: SeatHandler> fmt::Debug for KeyboardInnerHandle<'_, D> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("KeyboardInnerHandle")
.field("inner", &self.inner)
.field("seat", &self.seat.arc.name)
.finish()
}
}
impl<D: SeatHandler + 'static> KeyboardInnerHandle<'_, D> {
/// Change the current grab on this keyboard to the provided grab
///
/// Overwrites any current grab.
pub fn set_grab<G: KeyboardGrab<D> + 'static>(
&mut self,
handler: &mut dyn KeyboardGrab<D>,
data: &mut D,
serial: Serial,
grab: G,
) {
handler.unset(data);
self.inner.grab = GrabStatus::Active(serial, Box::new(grab));
}
/// Remove any current grab on this keyboard, resetting it to the default behavior
///
/// This will also restore the focus of the underlying keyboard if restore_focus
/// is [`true`]
pub fn unset_grab(
&mut self,
handler: &mut dyn KeyboardGrab<D>,
data: &mut D,
serial: Serial,
restore_focus: bool,
) {
handler.unset(data);
self.inner.grab = GrabStatus::None;
// restore the focus
if restore_focus {
let focus = self.inner.pending_focus.clone();
self.set_focus(data, focus, serial);
}
}
/// Access the current focus of this keyboard
pub fn current_focus(&self) -> Option<&<D as SeatHandler>::KeyboardFocus> {
self.inner.focus.as_ref().map(|f| &f.0)
}
/// Convert a given keycode as a [`KeysymHandle`] modified by this keyboards state
pub fn keysym_handle(&self, keycode: Keycode) -> KeysymHandle<'_> {
KeysymHandle {
keycode,
xkb: &self.inner.xkb,
}
}
/// Get the current modifiers state
pub fn modifier_state(&self) -> ModifiersState {
self.inner.mods_state
}
/// Send the input to the focused keyboards
pub fn input(
&mut self,
data: &mut D,
keycode: Keycode,
key_state: KeyState,
modifiers: Option<ModifiersState>,
serial: Serial,
time: u32,
) {
let (focus, _) = match self.inner.focus.as_mut() {
Some(focus) => focus,
None => return,
};
// Ensure keymap is up to date.
#[cfg(feature = "wayland_frontend")]
if let Some(keyboard_handle) = self.seat.get_keyboard() {
let keymap_file = keyboard_handle.arc.keymap.lock().unwrap();
let mods = self.inner.mods_state;
keyboard_handle.send_keymap(data, &Some(focus), &keymap_file, mods);
}
// key event must be sent before modifiers event for libxkbcommon
// to process them correctly
let key = KeysymHandle {
xkb: &self.inner.xkb,
keycode,
};
focus.key(self.seat, data, key, key_state, serial, time);
if let Some(mods) = modifiers {
focus.modifiers(self.seat, data, mods, serial);
}
}
/// Iterate over the currently pressed keys.
pub fn with_pressed_keysyms<F, R>(&self, f: F) -> R
where
F: FnOnce(Vec<KeysymHandle<'_>>) -> R,
R: 'static,
{
let handles = self
.inner
.pressed_keys
.iter()
.map(|code| self.keysym_handle(*code))
.collect();
f(handles)
}
/// Set the current focus of this keyboard
///
/// If the new focus is different from the previous one, any previous focus
/// will be sent a [`wl_keyboard::Event::Leave`](wayland_server::protocol::wl_keyboard::Event::Leave)
/// event, and if the new focus is not `None`,
/// a [`wl_keyboard::Event::Enter`](wayland_server::protocol::wl_keyboard::Event::Enter) event will be sent.
pub fn set_focus(
&mut self,
data: &mut D,
focus: Option<<D as SeatHandler>::KeyboardFocus>,
serial: Serial,
) {
if let Some(focus) = focus {
let old_focus = self.inner.focus.replace((focus.clone(), serial));
match (focus, old_focus) {
(focus, Some((old_focus, _))) if focus == old_focus => {
trace!("Focus unchanged");
}
(focus, Some((old_focus, _))) => {
trace!("Focus set to new surface");
let keys = self
.inner
.forwarded_pressed_keys
.iter()
.map(|keycode| KeysymHandle {
xkb: &self.inner.xkb,
keycode: *keycode,
})
.collect();
focus.replace(old_focus, self.seat, data, keys, self.inner.mods_state, serial);
data.focus_changed(self.seat, Some(&focus));
}
(focus, None) => {
let keys = self
.inner
.forwarded_pressed_keys
.iter()
.map(|keycode| KeysymHandle {
xkb: &self.inner.xkb,
keycode: *keycode,
})
.collect();
focus.enter(self.seat, data, keys, serial);
focus.modifiers(self.seat, data, self.inner.mods_state, serial);
data.focus_changed(self.seat, Some(&focus));
}
}
} else if let Some((old_focus, _)) = self.inner.focus.take() {
trace!("Focus unset");
old_focus.leave(self.seat, data, serial);
}
}
}
// The default grab, the behavior when no particular grab is in progress
struct DefaultGrab;
impl<D: SeatHandler + 'static> KeyboardGrab<D> for DefaultGrab {
fn input(
&mut self,
data: &mut D,
handle: &mut KeyboardInnerHandle<'_, D>,
keycode: Keycode,
state: KeyState,
modifiers: Option<ModifiersState>,
serial: Serial,
time: u32,
) {
handle.input(data, keycode, state, modifiers, serial, time)
}
fn set_focus(
&mut self,
data: &mut D,
handle: &mut KeyboardInnerHandle<'_, D>,
focus: Option<<D as SeatHandler>::KeyboardFocus>,
serial: Serial,
) {
handle.set_focus(data, focus, serial)
}
fn start_data(&self) -> &GrabStartData<D> {
unreachable!()
}
fn unset(&mut self, _data: &mut D) {}
}