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//! Przyciski GTK4: `ToggleButton`, `LinkButton`, `ColorButton`.
use libluna_core::style::weight;
use libluna_core::{Color, Point, Rect, Theme};
use crate::ctx::PaintCtx;
/// Przycisk przełączany (pozostaje „wciśnięty”).
#[derive(Debug, Clone, Default)]
pub struct ToggleButton {
label: String,
active: bool,
hovered: bool,
}
impl ToggleButton {
pub fn new(label: impl Into<String>) -> Self {
Self {
label: label.into(),
active: false,
hovered: false,
}
}
pub fn active(mut self, active: bool) -> Self {
self.active = active;
self
}
pub fn is_active(&self) -> bool {
self.active
}
pub fn set_active(&mut self, active: bool) {
self.active = active;
}
pub fn set_hovered(&mut self, hovered: bool) {
self.hovered = hovered;
}
/// Przełącza stan; zwraca nowy stan.
pub fn click_at(&mut self, rect: Rect, p: Point) -> bool {
if rect.contains(p) {
self.active = !self.active;
}
self.active
}
pub fn height(&self, theme: &Theme) -> f64 {
theme.metrics.button.height
}
pub fn paint(&self, ctx: &mut PaintCtx, rect: Rect) {
let theme = *ctx.theme;
let colors = theme.colors;
let bg = if self.active {
colors.accent
} else if self.hovered {
colors.shade.scale_alpha(1.8)
} else {
colors.shade
};
ctx.scene.fill_rounded_rect(rect, theme.radius.small, bg);
let fg = if self.active {
colors.accent_fg
} else {
colors.text
};
ctx.label_center(
rect.center().x,
rect.center().y,
&self.label,
theme.typography.body.size,
weight::MEDIUM,
fg,
);
}
}
/// Przycisk z odnośnikiem (kolor akcentu + podkreślenie).
#[derive(Debug, Clone, Default)]
pub struct LinkButton {
label: String,
}
impl LinkButton {
pub fn new(label: impl Into<String>) -> Self {
Self {
label: label.into(),
}
}
pub fn label(&self) -> &str {
&self.label
}
pub fn paint(&self, ctx: &mut PaintCtx, rect: Rect) {
let theme = *ctx.theme;
let size = theme.typography.body.size;
let text_w = ctx.measure(&self.label, size, weight::NORMAL);
let x = rect.center().x - text_w / 2.0;
ctx.label_left(
x,
rect.center().y,
&self.label,
size,
weight::NORMAL,
theme.colors.accent,
);
let underline_y = rect.center().y + size * 0.55;
ctx.scene.stroke_line(
Point::new(x, underline_y),
Point::new(x + text_w, underline_y),
1.0,
theme.colors.accent,
);
}
}
/// Przycisk koloru (próbka koloru); otwiera wybór koloru po stronie aplikacji.
#[derive(Debug, Clone, Copy)]
pub struct ColorButton {
color: Color,
}
impl Default for ColorButton {
fn default() -> Self {
Self {
color: Color::from_rgba8(0x35, 0x84, 0xe4, 0xff),
}
}
}
impl ColorButton {
pub fn new(color: Color) -> Self {
Self { color }
}
pub fn color(&self) -> Color {
self.color
}
pub fn set_color(&mut self, color: Color) {
self.color = color;
}
pub fn paint(&self, ctx: &mut PaintCtx, rect: Rect) {
let theme = *ctx.theme;
let swatch = rect.inflate(libluna_core::Insets::splat(-2.0));
ctx.scene
.fill_rounded_rect(swatch, theme.radius.small - 2.0, theme.colors.shade);
ctx.scene.fill_rounded_rect(
rect.deflate(libluna_core::Insets::splat(2.0)),
theme.radius.small - 2.0,
self.color,
);
ctx.scene
.stroke_rounded_rect(rect, theme.radius.small, 1.0, theme.colors.border);
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn toggle_button_flips() {
let mut b = ToggleButton::new("Bold");
let rect = Rect::from_xywh(0.0, 0.0, 80.0, 34.0);
assert!(!b.is_active());
assert!(b.click_at(rect, rect.center()));
assert!(!b.click_at(rect, Rect::ZERO.center()));
}
#[test]
fn color_button_roundtrip() {
let mut b = ColorButton::default();
let c = Color::from_rgba8(0x10, 0x20, 0x30, 0xff);
b.set_color(c);
assert_eq!(b.color(), c);
}
#[test]
fn link_button_label() {
assert_eq!(LinkButton::new("Docs").label(), "Docs");
}
}