pkgname: physfs pkgver: '3.2.0' pkgrel: '2' pkgdesc: Lib use in video games, and the design was somewhat inspired by Quake 3's file subsystem url: 'https://www.icculus.org/physfs' arch: x86_64 depends: [] makedepends: - cmake source: - 'https://github.com/icculus/physfs/archive/refs/tags/release-${pkgver}.tar.gz' sha256sums: - 1991500eaeb8d5325e3a8361847ff3bf8e03ec89252b7915e1f25b3f8ab5d560 build: "mv physfs-release-${pkgver} ${pkgname}-${pkgver}\ncd ${pkgname}-${pkgver}\n\nsed -i -e 's|-Werror||' CMakeLists.txt\n\ncmake \\\n\t-DPHYSFS_BUILD_STATIC=FALSE \\\n\t-DCMAKE_INSTALL_PREFIX=/usr\nmake\nmake DESTDIR=${PKGDIR} install\n" package: | true